If you are interested in getting started with game development yourself, these videos might be for you. LibGDX is a Java based framework that allows you to make games for desktop (Win/Mac/Linux), mobile (iOS/Android) and even pure HTML. All the software I’m using is free, so why not give it a try 🙂
In this stream I get started in developing with libGDX. I literally start from scratch and begin by installing the required software. I test features like texture atlases and fonts. Finally I successfully manage to deploy a test app to my smartphone thanks to the great help of the libGDX community! 😀
Here is my progress report for April 2015:
This graph shows the way the economy in the exploration mode works at the moment. Planned changes are dotted.
I’ve produced a new progress report video to keep you up-to-date with the game’s development. Enjoy 🙂
Here are the results of the three most recent player surveys. Enjoy!
So, more modules and mission/story-mode it is! 🙂
The auto loader module is now in the game.
Apparently the balancing seems to be about right at the moment.
I finally got back into producing more music for the game. Feels good 🙂
You can listen to one of the new tracks here:
I spent quite some time to improve the game’s performance on weaker systems recently. I think the results really speak for themselves. Almost all players now get >=60 frames per second (with 60 FPS being the maximum due to vsync on most systems).
The only exceptions are the evolution modes, which are the most computationally challenging ones.