Getting started with libGDX.

If you are interested in getting started with game development yourself, these videos might be for you. LibGDX is a Java based framework that allows you to make games for desktop (Win/Mac/Linux), mobile (iOS/Android) and even pure HTML. All the software I’m using is free, so why not give it a try ๐Ÿ™‚

In this stream I get started in developing with libGDX. I literally start from scratch and begin by installing the required software. I test features like texture atlases and fonts. Finally I successfully manage to deploy a test app to my smartphone thanks to the great help of the libGDX community! ๐Ÿ˜€


Survey Results

Here are the results of the three most recent player surveys. Enjoy!


So, more modules and mission/story-mode it is! ๐Ÿ™‚


The auto loader module is now in the game.


Apparently the balancing seems to be about right at the moment.

Performance Improvements

I spent quite some time to improve the game’s performance on weaker systems recently. I think the results really speak for themselves. Almost all players now get >=60 frames per second (with 60 FPS being the maximum due to vsync on most systems).


The only exceptions are the evolution modes, which are the most computationally challenging ones.