Progress Report 2016-03

I’ve made a new progress report for you to enjoy. 🙂


Transition to Beta Phase!

After ~11 months of Early Access, patch 140 marks the transition towards the beta phase of development!


What does it mean?
The alpha phase of development focused on the core mechanics of the game, including the ship editor, the enemy generation, the artificial intelligence systen, the physics and particle systems, the basic mission mechanics as well as a solid set of 60 different modules. Lately a lot of content regarding the exploration/story mode mechanics, which have been the last missing pieces, have been added which concludes the alpha phase.

What’s next?
Now that the basic mechanics are complete, I’ll focus on improving and polishing every aspect of the game. On the top of my todo list are:

  • Performance/FPS (While performance is okay on most systems, the game can tend to lag when a lot of action is going on.)
  • More and better sound effects.
  • More story mode content (both text and artwork).
  • Challenge/mission game mode.
  • Streamlining of the AI modes.
  • A total of 70 ship modules.

Video summary
For more information on the latest changes and the beta transition, have a look at the latest progress report:

Want to get involved?
If you are interested in the game, now might be a good time to give it a try! The game is pretty stable now and most issues have been sorted out. Community feedback has been a vital part of development so far and there are still plenty of possibilities to get involved, from submitting and voting for module ideas to sharing your thoughts in general.

Thanks for reading! 🙂


I’ve spent some time to write down the roadmap for the upcoming development of BossConstructor:


As you can see, the Alpha phase is almost done and as soon as I have found a working model for the story mode, I’ll focus on adding content and improving the stuff that’s in the game in the Beta phase.

Getting started with libGDX.

If you are interested in getting started with game development yourself, these videos might be for you. LibGDX is a Java based framework that allows you to make games for desktop (Win/Mac/Linux), mobile (iOS/Android) and even pure HTML. All the software I’m using is free, so why not give it a try 🙂

In this stream I get started in developing with libGDX. I literally start from scratch and begin by installing the required software. I test features like texture atlases and fonts. Finally I successfully manage to deploy a test app to my smartphone thanks to the great help of the libGDX community! 😀