Kubifaktorium will feature four different biomes / terrains. Each biome will provide different resources, enemies and overall challenges. In addition to the biomes provided in the base game, players will be able to build their own biome mods. These mods could add additional real-world terrains, fantasy worlds or even alien planets. 🙂
The first biome, which was shown in the announcement trailer, is the grassland biome. The grassland provides a friendly and hospitable environment with plenty of trees, edible plants and fertile soil. All of these resources make it easy to build and support your first colonies.
The second biome is the desert terrain. The desert is hostile to all life and requires careful planning and support from previous islands (more on that later). On the plus side, the desert mountains are rich in mineral ores which are required to build more advanced weapons, tools and machinery.
Every weekend I will post more information on Kubifaktorium. If you are interested, follow me and help me spread the word. Thanks! 🙂