I spent quite some time to improve the game’s performance on weaker systems recently. I think the results really speak for themselves. Almost all players now get >=60 frames per second (with 60 FPS being the maximum due to vsync on most systems).
The only exceptions are the evolution modes, which are the most computationally challenging ones.
I recently made a brief progress report video to summarise the latest additions. You can watch it here:
Today I’ve analysed the causes of death based on the player metrics.
Man, those asteroids sure look harmless but they have cost more lives than boss enemies and factories combined. In related news, 4% died to the immobile dummy enemies in the test mode. 🙂
In today’s live stream I started to analyse the behaviour of BossConstructor players based on the metric tracking I implemented in one of the latest patches. Since I have only data for four days so far there is not a lot I can conclude yet, but there are still some interesting statistics on what type of explorations players choose to play.
Most people seem to play the game on the normal or easy modes. Maybe the game is a bit too challenging in its current state…
While about half of the players play on the normal galaxy size, some players seem to enjoy the huge galaxies.
Currently the speed based Alpha ship seems to be most popular with about 250 games started.
The weapon and utility bonus packs seem to be most popular at the moment. Hardly anyone seems to use the energy pack at the moment.
This descriptive analysis is only the start of what I intend to do using the data I have collected but it is already very insightful to me. Apparently the game is very challenging to many players and maybe I will need to decrease the difficulty level a bit.
As I collect more and more data, both the quality of these analyses and the the number of questions I can answer using it will increase. I will keep you up to date!
If you are interested in this topic, you can watch the recording of the live stream here (unfortunately the server was somewhat unreliable at the time of recordin):